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Christopher James Huff <cja### [at] earthlink net> wrote:
> > It could, but will still suffer radioasity tiling artifacts.
> One simple solution would be to render overlapping tiles. This doesn't
> get rid of the artifacts, but could spread them out enough that you
> would need a specifically designed filter to make them visible.
Actually I don't think that would help much. It would just smoothen the
borders of the artifacts, without making them any less visible (besides
slowing down the rendering, of course).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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